Legacy itself has no requirements aside from a copy of Skyrim, as well as either Vortex note Nexus's official mod manager, replacing Nexus Mod Manager or Mod Organizer 2 note a different, more complex mod organizer, although the mod also has additional configuration options if one has SKSE and Sky UI installed. Additionally, while several mods that Legacy offers support for have since been discontinued by their authors, Legacy does still offer support for them, but will not be updating those patches. but you will have two different locations called Fort Pale Pass on the map, both looking vastly different. It's worth noting that the only major mod not currently supported by the team is the Beyond Skyrim project note earlier versions did feature displays for Beyond, but as of V5, support for Beyond was dropped there is an unofficial synergy patch that adds displays, but that's merely because Legacy has plans for quests in select areas of certain regions of Tamriel in the future, and while the original plan was for those Odyssey quests to be set in the Beyond Skyrim worldspace, due to the two mods having drastically different release paces note Legacy began in 2014 it wasn't until 2017 that Beyond Skyrim would put out its first pre-release, and there are currently no other major releases since these plans were scrapped in favor of having separate worldspaces made for those quests note the mods don't conflict, so there's nothing to stop you from running both at the same time.
The base version of the mod incorporates several smaller mods however, larger mods are supported with a patch that enables displays for new items added for those mods, or, in the case of items that are present in both mods, removes/replaces the item in the base mod. However, this inspired him to reuse an idea he had for an Oblivion mod - a museum similar to the Mournehold Museum from The Elder Scrolls III: Morrowind, with more player interaction - and thus Legacy was born. After spending several hours setting up displays, he decided to try and tinker in an attempt to add more display cases, which led to him screwing up his download of the mod. icecreamassassin, already having experience from modding The Elder Scrolls IV: Oblivion, was inspired to come back to Skyrim, and one day stumbled upon the mod Elysium Estate. The story of this mod's creation begins with the release of the Creation Kit.